from unittest import TestCase
-from naja.constants import BITS
+from naja.constants import BITS, MOVES
from naja.gameboard import GameBoard, LocationCard
from naja import actions
class TestGameBoard(TestCase):
+ def assert_state(self, state1, state2, exclude=(), player_exclude=()):
+ def filter_dict(source, exclude_keys):
+ return dict((k, v) for k, v in source.items()
+ if k not in exclude_keys)
+
+ state1 = filter_dict(state1, exclude)
+ if 'player' in state1:
+ state1['player'] = filter_dict(state1['player'], player_exclude)
+ state2 = filter_dict(state2, exclude)
+ if 'player' in state2:
+ state2['player'] = filter_dict(state2['player'], player_exclude)
+
+ self.assertEqual(state1, state2)
+
def test_export_new_board(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game([{'actions': [
+ {
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [],
+ }, {
+ 'action_class': 'GainHealth',
+ 'required_bits': [BITS.RED],
+ },
+ ]}])
exported_state = board.export()
board_locations = exported_state.pop('board_locations')
self.assertEqual(exported_state, {
'health': 4,
'wins_required': 4,
'wins': 0,
- 'locations': [{'actions': []}],
+ 'locations': [{'actions': [
+ {
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [],
+ }, {
+ 'action_class': 'GainHealth',
+ 'required_bits': [BITS.RED],
+ },
+ ]}],
'player': board.player.export(),
})
- self.assertEqual(
- set(board_locations.keys()),
- set((x, y) for x in range(5) for y in range(5)))
- for location_state in board_locations.values():
+ positions = []
+ for position, location_state in board_locations:
+ positions.append(position)
self.assertEqual(
sorted(location_state.keys()), ['actions', 'bitwise_operand'])
- self.assertEqual(location_state['actions'], [])
+ self.assertEqual(location_state['actions'], [
+ {
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [],
+ 'data': {},
+ }, {
+ 'action_class': 'GainHealth',
+ 'required_bits': [BITS.RED],
+ 'data': {},
+ },
+ ])
self.assertTrue(2 <= len(location_state['bitwise_operand']) <= 3)
+ self.assertEqual(
+ positions, sorted((x, y) for x in range(5) for y in range(5)))
def test_lose_health(self):
board = GameBoard.new_game([{'actions': []}])
self.assertEqual(board.health, 3)
state_2 = board.export()
- # Make sure nothing else has changed.
- state_1.pop('health')
- state_2.pop('health')
- self.assertEqual(state_1, state_2)
+ self.assert_state(state_1, state_2, exclude=['health'])
+
+ def test_gain_health(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.health = 2
+ self.assertEqual(board.health, 2)
+ state_1 = board.export()
+
+ board.gain_health()
+ self.assertEqual(board.health, 3)
+ state_2 = board.export()
+
+ self.assert_state(state_1, state_2, exclude=['health'])
+
+ def test_gain_health_at_max(self):
+ board = GameBoard.new_game([{'actions': []}])
+ self.assertEqual(board.health, 4)
+ state_1 = board.export()
+
+ board.gain_health()
+ self.assertEqual(board.health, 4)
+ state_2 = board.export()
+
+ self.assert_state(state_1, state_2)
+
+ def generate_locations(self, override_dict=None):
+ locations_dict = dict(((x, y), '%s%s' % (x, y))
+ for x in range(5) for y in range(5))
+ if override_dict:
+ locations_dict.update(override_dict)
+ return locations_dict
+
+ def test_shift_locations_north(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.shift_locations('NORTH')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (2, 0): '21', (2, 1): '23', (2, 3): '24', (2, 4): '20',
+ }))
+
+ def test_shift_locations_south(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.shift_locations('SOUTH')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (2, 0): '24', (2, 1): '20', (2, 3): '21', (2, 4): '23',
+ }))
+
+ def test_shift_locations_east(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.shift_locations('EAST')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (0, 2): '42', (1, 2): '02', (3, 2): '12', (4, 2): '32',
+ }))
+
+ def test_shift_locations_west(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.shift_locations('WEST')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02',
+ }))
+
+ def test_rotate_locations_clockwise(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.rotate_locations('CLOCKWISE')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (1, 1): '21', (2, 1): '31', (3, 1): '32',
+ (1, 2): '11', (3, 2): '33',
+ (1, 3): '12', (2, 3): '13', (3, 3): '23',
+ }))
+
+ def test_rotate_locations_clockwise_top(self):
+ board = GameBoard.new_game([{'actions': []}], initial_pos=(2, 0))
+ board.board_locations = self.generate_locations()
+ board.rotate_locations('CLOCKWISE')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (1, 0): '30', (3, 0): '31',
+ (1, 1): '10', (2, 1): '11', (3, 1): '21',
+ }))
+
+ def test_rotate_locations_clockwise_right(self):
+ board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 2))
+ board.board_locations = self.generate_locations()
+ board.rotate_locations('CLOCKWISE')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (0, 1): '11', (1, 1): '12',
+ (1, 2): '13',
+ (0, 3): '01', (1, 3): '03',
+ }))
+
+ def test_rotate_locations_clockwise_corner(self):
+ board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 4))
+ board.board_locations = self.generate_locations()
+ board.rotate_locations('CLOCKWISE')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (0, 3): '13', (1, 3): '14',
+ (1, 4): '03',
+ }))
+
+ def test_rotate_locations_anticlockwise(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.rotate_locations('ANTICLOCKWISE')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (1, 1): '12', (2, 1): '11', (3, 1): '21',
+ (1, 2): '13', (3, 2): '31',
+ (1, 3): '23', (2, 3): '33', (3, 3): '32',
+ }))
+
+ def test_allow_chess_move_knight(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.allow_chess_move(MOVES.KNIGHT)
+ self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
+
+ def test_allow_chess_move_bishop(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.allow_chess_move(MOVES.BISHOP)
+ self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
+
+ def test_allow_chess_move_castle(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.allow_chess_move(MOVES.CASTLE)
+ self.assertEqual(board.player.movement_mode, MOVES.CASTLE)
class TestLocationCard(TestCase):
def test_new_location_no_actions(self):
location = LocationCard.new_location({'actions': []})
- self.assertEqual(location.actions, [])
+ [action] = location.actions
+ self.assertEqual(type(action), actions.DoNothing)
+ self.assertEqual(action.required_bits, set())
def test_new_location_one_action(self):
location = LocationCard.new_location({'actions': [
[action] = location.actions
self.assertEqual(type(action), actions.DoNothing)
self.assertEqual(action.required_bits, set())
+
+ def test_parse_bits(self):
+ self.assertEqual(
+ LocationCard.parse_bits([]), frozenset([]))
+ self.assertEqual(
+ LocationCard.parse_bits(['RED']), frozenset([BITS.RED]))
+ self.assertEqual(
+ LocationCard.parse_bits([BITS.BLUE]), frozenset([BITS.BLUE]))
+ self.assertEqual(
+ LocationCard.parse_bits([BITS.NORTH, 'MSB']),
+ frozenset([BITS.NORTH, BITS.MSB]))