def test_legal_moves_castle(self):
player = Player(0x0f, (1, 3), MOVES.CASTLE)
- self.assertEqual(player.legal_moves(), [(0, 3), (1, 0), (1, 1), (1, 2),
- (1, 3), (1, 4), (2, 3), (3, 3), (4, 3)])
+ self.assertEqual(player.legal_moves(), [
+ (0, 3), (1, 0), (1, 1), (1, 2), (1, 3), (1, 4), (2, 3), (3, 3),
+ (4, 3)])
def test_legal_moves_bishop(self):
player = Player(0x0f, (1, 3), MOVES.BISHOP)
- self.assertEqual(player.legal_moves(), [(0, 2), (0, 4), (1, 3), (2, 2),
- (2, 4), (3, 1), (4, 0)])
+ self.assertEqual(player.legal_moves(), [
+ (0, 2), (0, 4), (1, 3), (2, 2), (2, 4), (3, 1), (4, 0)])
def test_legal_moves_knight(self):
player = Player(0x0f, (1, 3), MOVES.KNIGHT)
- self.assertEqual(player.legal_moves(), [(0, 1), (1, 3), (2, 1), (3, 2), (3, 4)])
+ self.assertEqual(player.legal_moves(), [
+ (0, 1), (1, 3), (2, 1), (3, 2), (3, 4)])
def test_set_position(self):
player = Player(0x0f, (3, 3), MOVES.BISHOP)