def test_check_bits(self):
bits = PlayerBits(0x03)
- self.assertEqual(bits.check_bits(BITS.NORTH), True)
- self.assertEqual(bits.check_bits(BITS.NORTH, BITS.SOUTH), True)
- self.assertEqual(bits.check_bits(BITS.CYAN), False)
- self.assertEqual(bits.check_bits(BITS.CYAN, BITS.MSB), False)
+ self.assertEqual(bits.check_bits([BITS.NORTH]), True)
+ self.assertEqual(bits.check_bits([BITS.NORTH, BITS.SOUTH]), True)
+ self.assertEqual(bits.check_bits([BITS.CYAN]), False)
+ self.assertEqual(bits.check_bits([BITS.CYAN, BITS.MSB]), False)
self.assertEqual(
- bits.check_bits(BITS.NORTH, BITS.SOUTH, BITS.CYAN), False)
+ bits.check_bits([BITS.NORTH, BITS.SOUTH, BITS.CYAN]), False)
def test_set_bits(self):
bits = PlayerBits(0x03)
self.assertEqual(bits._bits, 0x03)
- bits.set_bits(BITS.NORTH, BITS.CYAN)
+ bits.set_bits([BITS.NORTH, BITS.CYAN])
self.assertEqual(bits._bits, 0x13)
- bits.set_bits(BITS.NORTH, BITS.CYAN, BITS.MSB)
+ bits.set_bits([BITS.NORTH, BITS.CYAN, BITS.MSB])
self.assertEqual(bits._bits, 0x93)
def test_clear_bits(self):
bits = PlayerBits(0x03)
self.assertEqual(bits._bits, 0x03)
- bits.clear_bits(BITS.NORTH, BITS.CYAN)
+ bits.clear_bits([BITS.NORTH, BITS.CYAN])
self.assertEqual(bits._bits, 0x02)
- bits.clear_bits(BITS.NORTH, BITS.CYAN, BITS.MSB)
+ bits.clear_bits([BITS.NORTH, BITS.CYAN, BITS.MSB])
self.assertEqual(bits._bits, 0x02)
def test_toggle_bits(self):
bits = PlayerBits(0x03)
self.assertEqual(bits._bits, 0x03)
- bits.toggle_bits(BITS.NORTH, BITS.CYAN)
+ bits.toggle_bits([BITS.NORTH, BITS.CYAN])
self.assertEqual(bits._bits, 0x12)
- bits.toggle_bits(BITS.NORTH, BITS.CYAN)
+ bits.toggle_bits([BITS.NORTH, BITS.CYAN])
self.assertEqual(bits._bits, 0x03)
- bits.toggle_bits(BITS.NORTH, BITS.CYAN, BITS.MSB)
+ bits.toggle_bits([BITS.NORTH, BITS.CYAN, BITS.MSB])
self.assertEqual(bits._bits, 0x92)