}.get(move_name, move_name.lower())
+def parse_bits(bit_list):
+ # Convert names to numbers if applicable.
+ return frozenset(BITS.get(bit, bit) for bit in bit_list)
+
+
def warp_to_game_state(game_state):
from naja.events import LoadGameEvent, SceneChangeEvent
from naja.scenes.game import GameScene