"""
import pygame.locals as pgl
-from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, EXAMINE, ACT
+from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT
from naja.events import finish_event
+from naja.sound import sound
from naja.widgets.base import Widget
from naja.widgets.tile import TileWidget
super(BoardWidget, self).__init__(pos, BOARD_SIZE)
self.info = info
self.state = state
- self.card_pos = (2, 2)
+ self.card_pos = state.player.position
self._tiles = []
self.legal = False
for y in range(0, 5):
for tile in self._tiles:
tile.draw(surface)
+ def update_card_pos(self, card_pos):
+ self.card_pos = card_pos
+ self.info.set_position(self.card_pos)
+ self.legal = self.card_pos in self.state.player.legal_moves()
+ sound.play_sound('zoop.ogg', volume=0.05)
+
def change_pos(self, offset):
tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1])
if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
return False
- self.card_pos = tpos
- self.info.set_position(self.card_pos)
- self.legal = self.card_pos in self.state.player.legal_moves()
+ self.update_card_pos(tpos)
return True
+ def next_viable_pos(self):
+ moves = self.state.player.legal_moves()
+ try:
+ idx = moves.index(self.card_pos)
+ idx = (idx + 1) % len(moves)
+ except ValueError:
+ idx = 0
+ self.update_card_pos(moves[idx])
+
def handle_event(self, ev):
if self.state.gameboard.player_mode == ACT:
return super(BoardWidget, self).handle_event(ev)
if ev.key in KEYS.UP:
if self.change_pos((0, -1)):
return finish_event()
- if ev.key in KEYS.DOWN:
+ elif ev.key in KEYS.DOWN:
if self.change_pos((0, +1)):
return finish_event()
- if ev.key in KEYS.LEFT:
+ elif ev.key in KEYS.LEFT:
if self.change_pos((-1, 0)):
return finish_event()
- if ev.key in KEYS.RIGHT:
+ elif ev.key in KEYS.RIGHT:
if self.change_pos((+1, 0)):
return finish_event()
- if (ev.key in KEYS.SELECT and
- self.state.player.set_position(self.card_pos)):
- self.state.gameboard.change_mode(ACT)
- self.info.set_position(self.card_pos)
+ elif ev.key in KEYS.SWITCH:
+ self.next_viable_pos()
return finish_event()
+ elif ev.key in KEYS.SELECT:
+ if self.state.player.set_position(self.card_pos):
+ self.state.gameboard.change_mode(ACT)
+ self.info.set_position(self.card_pos)
+ sound.play_sound('chirp.ogg', volume=0.5)
+ return finish_event()
return super(BoardWidget, self).handle_event(ev)