"""
import pygame.locals as pgl
-from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, EXAMINE, ACT
-from naja.events import finish_event
+from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, FPS
+from naja.events import InvalidateTheWorld, finish_event
+from naja.sound import sound
from naja.widgets.base import Widget
from naja.widgets.tile import TileWidget
+from naja.utils import Flashlight
class BoardWidget(Widget):
super(BoardWidget, self).__init__(pos, BOARD_SIZE)
self.info = info
self.state = state
- self.card_pos = (2, 2)
+ self.card_pos = state.player.position
self._tiles = []
self.legal = False
+ self.flash_light = Flashlight(FPS // 2)
for y in range(0, 5):
for x in range(0, 5):
tile_pos = (pos[0] + x * TILE_SIZE[0],
def prepare(self):
for tile in self._tiles:
- tile.set_highlight(self.card_pos)
+ tile.set_highlight(self.card_pos, self.flash_light.on)
tile.prepare()
self.size = BOARD_SIZE
- if self.state.gameboard.player_mode == ACT:
- self.card_pos = self.state.player.position
def draw(self, surface):
+ if self.flash_light.tick():
+ self.prepare()
for tile in self._tiles:
tile.draw(surface)
+ def update_card_pos(self, card_pos):
+ self.card_pos = card_pos
+ self.legal = self.card_pos in self.state.player.legal_moves()
+ self.info.set_position(self.card_pos, legal=self.legal)
+ sound.play_sound('zoop.ogg', volume=0.05)
+
def change_pos(self, offset):
tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1])
if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
return False
- self.card_pos = tpos
- self.info.set_position(self.card_pos)
- self.legal = self.card_pos in self.state.player.legal_moves()
+ self.update_card_pos(tpos)
return True
+ def next_viable_pos(self):
+ moves = self.state.player.legal_moves()
+ try:
+ idx = moves.index(self.card_pos)
+ idx = (idx + 1) % len(moves)
+ except ValueError:
+ idx = 0
+ self.update_card_pos(moves[idx])
+
+ def force_skip_animation(self):
+ for tile in self._tiles:
+ tile.animation = 0
+
def handle_event(self, ev):
- if self.state.gameboard.player_mode == ACT:
- return super(BoardWidget, self).handle_event(ev)
+ if InvalidateTheWorld.matches(ev):
+ self.flash_light.reset()
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.UP:
if self.change_pos((0, -1)):
return finish_event()
- if ev.key in KEYS.DOWN:
+ elif ev.key in KEYS.DOWN:
if self.change_pos((0, +1)):
return finish_event()
- if ev.key in KEYS.LEFT:
+ elif ev.key in KEYS.LEFT:
if self.change_pos((-1, 0)):
return finish_event()
- if ev.key in KEYS.RIGHT:
+ elif ev.key in KEYS.RIGHT:
if self.change_pos((+1, 0)):
return finish_event()
- if (ev.key in KEYS.SELECT and
- self.state.player.set_position(self.card_pos)):
- self.state.gameboard.change_mode(ACT)
- self.info.set_position(self.card_pos)
- return finish_event()
return super(BoardWidget, self).handle_event(ev)