"""
import pygame.locals as pgl
-from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT, FPS
-from naja.events import finish_event
+from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, FPS
+from naja.events import InvalidateTheWorld, finish_event
from naja.sound import sound
from naja.widgets.base import Widget
tile.set_highlight(self.card_pos, self.flash_light.on)
tile.prepare()
self.size = BOARD_SIZE
- if self.state.gameboard.player_mode == ACT:
- self.card_pos = self.state.player.position
def draw(self, surface):
if self.flash_light.tick():
def update_card_pos(self, card_pos):
self.card_pos = card_pos
- self.info.set_position(self.card_pos)
self.legal = self.card_pos in self.state.player.legal_moves()
+ self.info.set_position(self.card_pos, legal=self.legal)
sound.play_sound('zoop.ogg', volume=0.05)
def change_pos(self, offset):
tile.animation = 0
def handle_event(self, ev):
- if self.state.gameboard.player_mode == ACT:
- return super(BoardWidget, self).handle_event(ev)
+ if InvalidateTheWorld.matches(ev):
+ self.flash_light.reset()
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.UP:
if self.change_pos((0, -1)):
elif ev.key in KEYS.RIGHT:
if self.change_pos((+1, 0)):
return finish_event()
- elif ev.key in KEYS.SWITCH:
- self.next_viable_pos()
- return finish_event()
- elif ev.key in KEYS.SELECT:
- if self.state.player.set_position(self.card_pos):
- self.state.gameboard.change_mode(ACT)
- self.info.set_position(self.card_pos)
- sound.play_sound('chirp.ogg', volume=0.5)
- return finish_event()
return super(BoardWidget, self).handle_event(ev)