HINTS = {
ACT: ("Choose an action using the Up/Down keys.\n"
"Press Return to execute the action."),
- EXAMINE: "Select a card to examine using the arrow keys.",
+ EXAMINE: "Select a tile to examine using the arrow keys.",
}
-HINT_LEGAL_MOVE = "\nPress Return to move to this card."
+HINT_LEGAL_MOVE = "\nPress Return to move to this tile."
TITLES = {
ACT: "Choose an Action",
- EXAMINE: "Select a Card",
+ EXAMINE: "Select a Tile",
}
# Game mode (puzzle, easy, standard, hard, etc ...)
game_mode = TextBoxWidget(
- (0, 0), "UNKNOWN", padding=4, centre=True,
+ (0, 0), self.mode_hint(), padding=4, centre=True,
colour=PALETTE.WHITE, border=2,
bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
box_width=box_width)
y_offset = (INFO_SIZE[1] - BIT_SIZE[1] + 12)
self.surface.blit(game_mode.surface, pos())
+ def mode_hint(self):
+ gameboard = self.state.gameboard
+ if gameboard.puzzle:
+ return "PUZZLE"
+ return {
+ 0: "DEATH", 1: "LUDICROUS",
+ 2: "RAMBO", 3: "HARD",
+ 4: "STANDARD", 5: "EASY",
+ }.get(gameboard.max_health, "UNKNOWN")
+
def prepare_action(self, choice, action, y_offset, box_width):
x_offset = INFO_LEFT_PADDING
glyphs_x_offset = 0
[(x_offset, y_offset), (right, y_offset),
(right, bottom), (x_offset, bottom)], 4)
- if action.required_bits:
+ if action.required_bits in BIT_MAP:
img_name = BIT_MAP[action.required_bits].replace(
'.png', '_small.png')
img = resources.get_image(img_name,
else:
glyphs_x_offset = INFO_LEFT_PADDING
- for glyph in action.GLYPHS:
+ for glyph in action.get_glyphs():
img = resources.get_image(
glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
glyphs_x_offset += img.get_width()
- if action.MSB_GLYPH is not None:
+ if action.get_msb_glyph() is not None:
img = resources.get_image(
- action.MSB_GLYPH,
+ action.get_msb_glyph(),
transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))