"""
Widget for the game board information area.
"""
+import pygame
+import pygame.locals as pgl
-from naja.constants import INFO_SIZE
+from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
+from naja.events import finish_event
+from naja.resources import resources
+from naja.resources.mutators import EIGHT_BIT
-from .base import Widget
+from naja.widgets.base import Widget
+from naja.widgets.tile import BIT_MAP
+from naja.widgets.text import TextBoxWidget, TextWidget
+
+
+HINTS = {
+ MOVE: "Move using the arrow keys.\nPress SPACE to stay in place",
+ ACT: "Choose an action using the Up/Down keys.\n"
+ "Press Return to execute the action.",
+ }
+
+TITLES = {
+ MOVE: "Move the Robot",
+ ACT: "Choose an Action",
+ }
class InfoAreaWidget(Widget):
"""
Widget for the game board information area.
"""
- def __init__(self, pos, image=None):
+ def __init__(self, pos, state):
super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
+ self.state = state
+ self.set_position(state.player.position)
def prepare(self):
- pass
+ self.set_position(self.state.player.position)
+ self.surface = pygame.surface.Surface(INFO_SIZE)
+ self.surface.fill((0, 0, 0))
+ # Extract actions and such from the card
+ title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
+ colour=(255, 255, 255))
+ title.render(self.surface)
+ y_offset = title.surface.get_rect().height + 8
+
+ # TODO: Make this better.
+ bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
+ for bit in reversed(range(8)))
+ card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0))
+ card_bits.render(self.surface)
+ y_offset += card_bits.surface.get_rect().height + 8
+
+ for choice, action in enumerate(self.card.actions):
+ y_offset = self.prepare_action(choice, action, y_offset)
+ # We cheat horribly for layout reasons
+ hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode],
+ box_width=INFO_SIZE[0] // EIGHT_BIT_SCALE)
+ hint.prepare()
+ y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
+ self.surface.blit(hint.surface, (0, y_offset))
+
+ def prepare_action(self, choice, action, y_offset):
+ if action.required_bits:
+ img_name = BIT_MAP[action.required_bits].replace(
+ '.png', '_small.png')
+ img = resources.get_image(img_name,
+ transforms=(EIGHT_BIT,))
+ self.surface.blit(img, (0, y_offset))
+ y_offset += 8
+ text = TextBoxWidget(
+ (12, y_offset), action.TEXT,
+ box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
+ fontsize=28)
+ text.render(self.surface)
+
+ # self.chosen may be None, in which case we don't draw the border.
+ if choice == self.chosen:
+ colour = (255, 255, 0, 128)
+ bottom = y_offset + text.surface.get_rect().height
+ right = text.surface.get_rect().width + 12
+ pygame.draw.lines(self.surface, colour, True,
+ [(12, y_offset), (right, y_offset),
+ (right, bottom), (12, bottom)], 4)
+ return y_offset + text.surface.get_rect().height + 16
+
+ def set_position(self, position):
+ self.card = self.state.board_locations[position]
+ if self.state.gameboard.player_mode == ACT:
+ if self.chosen is None:
+ self.chosen = 0
+ else:
+ self.chosen = None
def draw(self, surface):
- pass
- #surface.blit(self.surface, self.rect)
+ surface.blit(self.surface, self.pos)
+
+ def handle_event(self, ev):
+ if self.state.gameboard.player_mode == MOVE:
+ return super(InfoAreaWidget, self).handle_event(ev)
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in KEYS.SELECT:
+ player = self.state.player
+ action = self.card.actions[self.chosen]
+ if not action.check_available(player):
+ print "BEEP!"
+ else:
+ action.perform_action(self.state.gameboard, self.card)
+ self.state.gameboard.replace_card(player.position)
+ self.state.gameboard.change_mode()
+ return finish_event()
+ if ev.key in KEYS.UP:
+ if self.chosen > 0:
+ self.chosen -= 1
+ return finish_event()
+ if ev.key in KEYS.DOWN:
+ if self.chosen + 1 < len(self.card.actions):
+ self.chosen += 1
+ return finish_event()
+ return super(InfoAreaWidget, self).handle_event(ev)