import pygame.locals as pgl
from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
-from naja.events import InvalidateTheWorld
+from naja.events import finish_event
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
"""
def __init__(self, pos, state):
super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
- self.card = None
self.state = state
- self.chosen = 0
+ self.set_position(state.player.position)
def prepare(self):
+ self.set_position(self.state.player.position)
self.surface = pygame.surface.Surface(INFO_SIZE)
self.surface.fill((0, 0, 0))
- # Quick hack for testing
- self.card = self.state.board_locations[self.state.player.position]
# Extract actions and such from the card
title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
colour=(255, 255, 255))
title.render(self.surface)
y_offset = title.surface.get_rect().height + 8
+
+ # TODO: Make this better.
+ bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
+ for bit in reversed(range(8)))
+ card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0))
+ card_bits.render(self.surface)
+ y_offset += card_bits.surface.get_rect().height + 8
+
for choice, action in enumerate(self.card.actions):
- if action.required_bits:
- img_name = BIT_MAP[action.required_bits].replace('.png', '_small.png')
- img = resources.get_image(img_name,
- transforms=(EIGHT_BIT,))
- self.surface.blit(img, (0, y_offset))
- y_offset += 8
- text = TextBoxWidget((12, y_offset), action.TEXT,
- box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
- fontsize=28)
- text.render(self.surface)
- if choice == self.chosen:
- colour = (255, 255, 0, 128)
- bottom = y_offset + text.surface.get_rect().height
- right = text.surface.get_rect().width + 12
- pygame.draw.lines(self.surface, colour, True,
- [(12, y_offset), (right, y_offset),
- (right, bottom), (12, bottom)], 4)
- y_offset += text.surface.get_rect().height + 16
+ y_offset = self.prepare_action(choice, action, y_offset)
# We cheat horribly for layout reasons
hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode],
- box_width = INFO_SIZE[0] // EIGHT_BIT_SCALE)
+ box_width=INFO_SIZE[0] // EIGHT_BIT_SCALE)
hint.prepare()
y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
self.surface.blit(hint.surface, (0, y_offset))
- def set_card(self, card):
- self.card = card
+ def prepare_action(self, choice, action, y_offset):
+ if action.required_bits:
+ img_name = BIT_MAP[action.required_bits].replace(
+ '.png', '_small.png')
+ img = resources.get_image(img_name,
+ transforms=(EIGHT_BIT,))
+ self.surface.blit(img, (0, y_offset))
+ y_offset += 8
+ text = TextBoxWidget(
+ (12, y_offset), action.TEXT,
+ box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
+ fontsize=28)
+ text.render(self.surface)
+
+ # self.chosen may be None, in which case we don't draw the border.
+ if choice == self.chosen:
+ colour = (255, 255, 0, 128)
+ bottom = y_offset + text.surface.get_rect().height
+ right = text.surface.get_rect().width + 12
+ pygame.draw.lines(self.surface, colour, True,
+ [(12, y_offset), (right, y_offset),
+ (right, bottom), (12, bottom)], 4)
+ return y_offset + text.surface.get_rect().height + 16
+
+ def set_position(self, position):
+ self.card = self.state.board_locations[position]
+ if self.state.gameboard.player_mode == ACT:
+ if self.chosen is None:
+ self.chosen = 0
+ else:
+ self.chosen = None
def draw(self, surface):
surface.blit(self.surface, self.pos)
return super(InfoAreaWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.SELECT:
+ player = self.state.player
action = self.card.actions[self.chosen]
- if not action.check_available(self.state.gameboard.player):
+ if not action.check_available(player):
print "BEEP!"
- return True
- action.perform_action(self.state.gameboard, self.card)
- self.state.gameboard.change_mode()
- InvalidateTheWorld.post()
- return True
+ else:
+ action.perform_action(self.state.gameboard, self.card)
+ self.state.gameboard.replace_card(player.position)
+ self.state.gameboard.change_mode()
+ return finish_event()
if ev.key in KEYS.UP:
if self.chosen > 0:
self.chosen -= 1
- InvalidateTheWorld.post()
- return True
+ return finish_event()
if ev.key in KEYS.DOWN:
if self.chosen + 1 < len(self.card.actions):
self.chosen += 1
- InvalidateTheWorld.post()
- return True
+ return finish_event()
return super(InfoAreaWidget, self).handle_event(ev)