from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
from naja.resources import resources
+from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
IMG_MAP = {
# Look up the required bits on the board location
self.pos = (self.state.player.position[0] * TILE_SIZE[0] + 32,
self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
- self.surface = resources.get_image('board/robot.png')
+ self.surface = resources.get_image('board/robot.png',
+ transforms=(EIGHT_BIT,))
for bit, img_name in IMG_MAP.iteritems():
if self.state.player.bits.check_bit(bit):
- bit_img = resources.get_image(img_name)
+ bit_img = resources.get_image(img_name,
+ transforms=(EIGHT_BIT,))
self.surface.blit(bit_img, (0, 0))
def draw(self, surface):