import pygame.locals as pgl
-from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
+from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT
from naja.events import InvalidateTheWorld
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
surface.blit(self.surface, self.rect)
def handle_event(self, ev):
+ if self.state.gameboard.player_mode == ACT:
+ return super(RobotWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_UP, pgl.K_w):
if self.state.player.move(BITS.NORTH):
+ self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if ev.key in (pgl.K_DOWN, pgl.K_s):
if self.state.player.move(BITS.SOUTH):
+ self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if ev.key in (pgl.K_LEFT, pgl.K_a):
if self.state.player.move(BITS.WEST):
+ self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if ev.key in (pgl.K_RIGHT, pgl.K_d):
if self.state.player.move(BITS.EAST):
+ self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
- super(RobotWidget, self).handle_event(ev)
+ if ev.key in (pgl.K_SPACE,):
+ self.state.gameboard.change_mode()
+ InvalidateTheWorld.post()
+ return True
+ return super(RobotWidget, self).handle_event(ev)