"""Widget to draw the player on the screen"""
-import pygame
+
import pygame.locals as pgl
-from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
+from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT
+from naja.events import InvalidateTheWorld
from naja.resources import resources
+from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
IMG_MAP = {
class RobotWidget(Widget):
"""Widget which holds a tile on the game board."""
def __init__(self, state):
- pos = (state.player.position[0] * TILE_SIZE[0] + 32,
+ pos = (state.player.position[0] * TILE_SIZE[0],
state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
super(RobotWidget, self).__init__(pos, PLAYER_SIZE)
self.state = state
def prepare(self):
# Look up the required bits on the board location
- self.pos = (self.state.player.position[0] * TILE_SIZE[0] + 32,
+ self.pos = (self.state.player.position[0] * TILE_SIZE[0],
self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
- self.surface = resources.get_image('board/robot.png')
+ self.surface = resources.get_image('board/robot.png',
+ transforms=(EIGHT_BIT,))
for bit, img_name in IMG_MAP.iteritems():
if self.state.player.bits.check_bit(bit):
- bit_img = resources.get_image(img_name)
+ bit_img = resources.get_image(img_name,
+ transforms=(EIGHT_BIT,))
self.surface.blit(bit_img, (0, 0))
def draw(self, surface):
surface.blit(self.surface, self.rect)
+
+ def handle_event(self, ev):
+ if self.state.gameboard.player_mode == ACT:
+ return super(RobotWidget, self).handle_event(ev)
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in (pgl.K_UP, pgl.K_w):
+ if self.state.player.move(BITS.NORTH):
+ self.state.gameboard.change_mode()
+ InvalidateTheWorld.post()
+ return True
+ if ev.key in (pgl.K_DOWN, pgl.K_s):
+ if self.state.player.move(BITS.SOUTH):
+ self.state.gameboard.change_mode()
+ InvalidateTheWorld.post()
+ return True
+ if ev.key in (pgl.K_LEFT, pgl.K_a):
+ if self.state.player.move(BITS.WEST):
+ self.state.gameboard.change_mode()
+ InvalidateTheWorld.post()
+ return True
+ if ev.key in (pgl.K_RIGHT, pgl.K_d):
+ if self.state.player.move(BITS.EAST):
+ self.state.gameboard.change_mode()
+ InvalidateTheWorld.post()
+ return True
+ if ev.key in (pgl.K_SPACE,):
+ self.state.gameboard.change_mode()
+ InvalidateTheWorld.post()
+ return True
+ return super(RobotWidget, self).handle_event(ev)