import pygame.locals as pgl
from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS
-from naja.events import PlayerMoved, finish_event
+from naja.events import finish_event
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
if ev.key in KEYS.UP:
if self.state.player.move(BITS.NORTH):
self.state.gameboard.change_mode()
- return finish_event(events=[PlayerMoved])
+ return finish_event()
if ev.key in KEYS.DOWN:
if self.state.player.move(BITS.SOUTH):
self.state.gameboard.change_mode()
- return finish_event(events=[PlayerMoved])
+ return finish_event()
if ev.key in KEYS.LEFT:
if self.state.player.move(BITS.WEST):
self.state.gameboard.change_mode()
- return finish_event(events=[PlayerMoved])
+ return finish_event()
if ev.key in KEYS.RIGHT:
if self.state.player.move(BITS.EAST):
self.state.gameboard.change_mode()
- return finish_event(events=[PlayerMoved])
+ return finish_event()
if ev.key in (pgl.K_SPACE,):
self.state.gameboard.change_mode()
return finish_event()