import pygame.locals as pgl
from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS
-from naja.events import InvalidateTheWorld
+from naja.events import finish_event
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
self.pos = (self.state.player.position[0] * TILE_SIZE[0],
self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
self.surface = resources.get_image('board/robot.png',
- transforms=(EIGHT_BIT,))
+ transforms=(EIGHT_BIT,)).copy()
for bit, img_name in IMG_MAP.iteritems():
if self.state.player.bits.check_bit(bit):
bit_img = resources.get_image(img_name,
if ev.key in KEYS.UP:
if self.state.player.move(BITS.NORTH):
self.state.gameboard.change_mode()
- InvalidateTheWorld.post()
- return True
+ return finish_event()
if ev.key in KEYS.DOWN:
if self.state.player.move(BITS.SOUTH):
self.state.gameboard.change_mode()
- InvalidateTheWorld.post()
- return True
+ return finish_event()
if ev.key in KEYS.LEFT:
if self.state.player.move(BITS.WEST):
self.state.gameboard.change_mode()
- InvalidateTheWorld.post()
- return True
+ return finish_event()
if ev.key in KEYS.RIGHT:
if self.state.player.move(BITS.EAST):
self.state.gameboard.change_mode()
- InvalidateTheWorld.post()
- return True
+ return finish_event()
if ev.key in (pgl.K_SPACE,):
self.state.gameboard.change_mode()
- InvalidateTheWorld.post()
- return True
+ return finish_event()
return super(RobotWidget, self).handle_event(ev)