import pygame.locals as pgl
+from naja.constants import KEYS
from naja.widgets.base import Container
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT, R270
+from naja.sound import sound
class SelectorWidget(Container):
super(SelectorWidget, self).render(surface)
pos = self.selector.get_rect()
selected = self.widgets[self.position]
+ if not selected.is_selectable():
+ selected = self.change_pos(1)
+
pos = pos.move(selected.pos)
pos = pos.move(-pos.width * 1.5, (selected.size[1] - pos.height) / 2)
surface.blit(self.selector, pos)
+ def change_pos(self, change):
+ self.position = (self.position + change) % len(self.widgets)
+ while not self.widgets[self.position].is_selectable():
+ self.position = (self.position + change) % len(self.widgets)
+ return self.widgets[self.position]
+
def handle_event(self, ev):
if ev.type == pgl.KEYDOWN:
- if ev.key in (pgl.K_DOWN, pgl.K_UP):
- if ev.key == pgl.K_DOWN:
- self.position += 1
+ if ev.key in KEYS.UP + KEYS.DOWN:
+ if ev.key in KEYS.DOWN:
+ self.change_pos(1)
else:
- self.position -= 1
- self.position %= len(self.widgets)
+ self.change_pos(-1)
+ sound.play_sound('zoop.ogg', volume=0.05)
return True
- elif ev.key == pgl.K_RETURN:
+ elif ev.key in KEYS.SELECT:
return self.widgets[self.position].callback('click')
return super(SelectorWidget, self).handle_event(ev)