'BLUE': ('glyphs/key.png', PALETTE.BLUE),
'CLOCKWISE': ('glyphs/clockwise.png', None),
'ANTICLOCKWISE': ('glyphs/anticlockwise.png', None),
+
+ 'HEALTH_NOCOLOUR': ('glyphs/health.png', None),
+ 'WINTOKEN_NOCOLOUR': ('glyphs/win.png', None),
}
class TextWidget(Widget):
def __init__(self, pos, text, size=None, fontname=None, fontsize=None,
- colour=None):
+ colour=None, unselectable_colour=None):
super(TextWidget, self).__init__(pos, size)
self.text = text
self.fontname = fontname or FONT
self.fontsize = (fontsize or FONT_SIZE) // EIGHT_BIT_SCALE
self.colour = convert_colour(colour or PALETTE.BLACK)
+ if unselectable_colour is not None:
+ unselectable_colour = convert_colour(unselectable_colour)
+ self.unselectable_colour = unselectable_colour
def render_line(self, text):
- text_surf = self.font.render(text, True, self.colour)
+ colour = self.colour
+ if not self.is_selectable() and self.unselectable_colour is not None:
+ colour = self.unselectable_colour
+ text_surf = self.font.render(text, True, colour)
text_rect = text_surf.get_rect()
return pygame.transform.scale(
text_surf, (text_rect.width * EIGHT_BIT_SCALE,
self.size = self.surface.get_rect().size
def draw(self, surface):
- surface.blit(self.surface, self.pos)
+ surface.blit(self.surface, self.rect)
class TextBoxWidget(TextWidget):
word = glyph.markup_text
remaining_words.insert(0, word)
if current_words and words_fit(current_words):
+ line_count += 1
yield ' '.join(current_words)
def prepare(self):
y += line_surface.get_rect().height
for pos, img in image_map.items():
self.surface.blit(img, pos)
-
- def draw(self, surface):
- surface.blit(self.surface, self.rect)