self.surface.blit(img, (TILE_SIZE[0] - 20, 0))
def _prepare_lock(self, action, y_offset):
- if action.required_bits not in BIT_MAP:
+ required_keys = action.required_bits & frozenset([
+ BITS.RED, BITS.GREEN, BITS.BLUE])
+ if required_keys not in BIT_MAP:
return 4
- img_name = BIT_MAP[action.required_bits]
+ img_name = BIT_MAP[required_keys]
if self.board_pos != self.state.player.position:
x_offset = 0
y_offset += LOCK_HEIGHT - SMALL_LOCK_HEIGHT - 2
img = resources.get_image(img_name, transforms=(EIGHT_BIT,))
+ img_rect = img.get_rect()
self.surface.blit(img, (x_offset, y_offset))
- return x_offset + img.get_width() + 2
+
+ if BITS.MSB in action.required_bits:
+ msb = resources.get_image('board/msb_lock_decoration.png',
+ transforms=(EIGHT_BIT,))
+ msb_rect = msb.get_rect()
+ self.surface.blit(
+ msb, (x_offset + img_rect.width - msb_rect.width, y_offset)
+ )
+
+ return x_offset + img_rect.width + 2
def _prepare_action(self, action, y_offset):
x_offset = self._prepare_lock(action, y_offset)
if self.board_pos != self.state.player.position:
- for glyph in action.GLYPHS:
+ for glyph in action.get_glyphs():
img = resources.get_image(glyph, transforms=(EIGHT_BIT,))
self.surface.blit(img, (x_offset, y_offset + 4))
x_offset += img.get_width()
- if action.MSB_GLYPH is not None:
+ if action.get_msb_glyph() is not None:
img = resources.get_image(
- action.MSB_GLYPH,
+ action.get_msb_glyph(),
transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
self.surface.blit(img, (x_offset, y_offset + 4))
x_offset += img.get_width()