True, [(1, 1), (1, 95), (95, 95), (95, 1)], 2)
self.surface.convert_alpha(pygame.display.get_surface())
# Look up the required bits on the board location
- card = self.state.gameboard.board_locations[self.board_pos]
+ card = self.state.board_locations[self.board_pos]
bits = []
for action in card.actions:
if action.required_bits:
y_offset += 32
def draw(self, surface):
- surface.blit(self.surface, self.rect)
+ surface.blit(self.surface, self.pos)