from .loader import loader
from .sound import sound
from .transforms import Multiply
+from .utils import debug_timer
MOULD_FILTER = pymunk.ShapeFilter(
mask=MOULD_CATEGORY | OBSTACLE_CATEGORY,
self._image.blit(m.get_eyeball(), m.pygame_pos(self._image),
None, 0)
+ @debug_timer('Boyd.tick')
def tick(self, gamestate, space, lights):
redraw = False
# Handle spawn events