import pygame.locals as pgl
from .constants import FPS
+from .events import QuitEvent, SceneChangeEvent
class Engine(object):
- def __init__(self, screen, scene):
+ def __init__(self, screen, gamestate):
self._screen = screen
+ self._gamestate = gamestate
+ self._scene = None
+
+ def set_scene(self, scene):
+ if self._scene is not None:
+ self._scene.exit(self._gamestate)
self._scene = scene
+ if scene is not None:
+ self._scene.enter(self._gamestate)
def run(self):
clock = pygame.time.Clock()
while True:
events = pygame.event.get()
for ev in events:
- if ev.type == pgl.QUIT:
+ if QuitEvent.matches(ev) or ev.type == pgl.QUIT:
+ self.set_scene(None)
return
+ elif SceneChangeEvent.matches(ev):
+ self.set_scene(ev.scene)
else:
- pass # TODO: send to scene
+ self._scene.event(ev, self._gamestate)
- # TODO: render scene
+ self._scene.render(self._screen, self._gamestate)
pygame.display.flip()
-
clock.tick(FPS)