""" Base scene class. """
+from pygame.sprite import RenderUpdates
+from ..cursor import Cursor
+
+
class BaseScene(object):
+ def __init__(self):
+ self._cursor = Cursor()
+ self._cursor_group = RenderUpdates()
+
+ def _set_cursor(self, name, transform=None):
+ self._cursor.activate(name, self._cursor_group, transform=transform)
+
+ def _unset_cursor(self):
+ self._cursor.deactivate(self._cursor_group)
+
+ def _draw_cursor(self, surface):
+ """Draw the cursor. Should be called at the end of the render
+ method by scenes that need it."""
+ self._cursor_group.update()
+ self._cursor_group.draw(surface)
+
def enter(self, gamestate):
""" Enter the scene. """
def render(self, screen, gamestate):
""" Render the scene. """
+
+ def tick(self, gamestate):
+ """ Update the world based on time """