self._obstacles.render(surface)
self._lights.render_fittings(surface)
- def left_click(self, pos):
- light = self._lights.nearest(pos, surfpos=True)
- if light:
- light.toggle()
-
- def right_click(self, pos):
- pass
-
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
SceneChangeEvent.post(scene=MenuScene())
elif ev.type == pgl.MOUSEBUTTONDOWN:
if ev.button == 1:
- self.left_click(ev.pos)
- elif ev.button == 3:
- self.right_click(ev.pos)
+ self._lights.toggle_nearest(ev.pos, surfpos=True)
+ print self._lights.lit_by(ev.pos, surfpos=True)
@debug_timer("day.tick")
def tick(self, gamestate):