""" Be prepared. """
-import pygame.display
import pygame.locals as pgl
import pymunk
import pymunk.pygame_util
from .base import BaseScene
-from ..constants import FITTINGS_CATEGORY
-from ..lights import BaseLight
-from ..obstacles import BaseObstacle
+from ..lights import LightManager
+from ..obstacles import ObstacleManager
from ..events import SceneChangeEvent
from ..utils import debug_timer
-CLICK_FILTER = pymunk.ShapeFilter(mask=FITTINGS_CATEGORY)
-
class DayScene(BaseScene):
def enter(self, gamestate):
self._space = pymunk.Space()
- self._obstacles = [
- BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]]
- self._lights = [
- BaseLight.load(cfg) for cfg in gamestate.station["lights"]]
- for obs in self._obstacles:
- obs.add(self._space)
- for light in self._lights:
- light.add(self._space)
+ self._obstacles = ObstacleManager(self._space, gamestate)
+ self._lights = LightManager(self._space, gamestate)
@debug_timer("day.render")
def render(self, surface, gamestate):
surface.fill((0, 0, 155))
- for light in self._lights:
- light.render_light(surface)
- for obs in self._obstacles:
- obs.render(surface)
- for light in self._lights:
- light.render_fittings(surface)
-
- def left_click(self, surfpos):
- print "LEFT"
- pos = pymunk.pygame_util.from_pygame(
- surfpos, pygame.display.get_surface())
- print surfpos, pos
- print self._space.point_query(pos, 1.0, CLICK_FILTER)
-
- def right_click(self, pos):
- pass
+ self._lights.render_light(surface)
+ self._obstacles.render(surface)
+ self._lights.render_fittings(surface)
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
from .menu import MenuScene
SceneChangeEvent.post(scene=MenuScene())
- elif ev.key == pgl.K_t:
- for light in self._lights:
- light.toggle()
elif ev.type == pgl.MOUSEBUTTONDOWN:
if ev.button == 1:
- self.left_click(ev.pos)
- elif ev.button == 3:
- self.right_click(ev.pos)
+ self._lights.toggle_nearest(ev.pos, surfpos=True)
+ print self._lights.lit_by(ev.pos, surfpos=True)
@debug_timer("day.tick")
def tick(self, gamestate):