""" Be prepared. """
+import pygame.display
import pygame.locals as pgl
import pymunk
from ..events import SceneChangeEvent
from ..utils import debug_timer
from ..loader import loader
-from ..transforms import Overlay
+from ..transforms import Overlay, Multiply, Alpha
from ..constants import SCREEN_SIZE, FONTS
from ..widgets import ImageButton
from ..turnip import Turnip, TurnipInvalidPosition
-from ..transforms import Overlay
class DayScene(BaseScene):
pos=(50, SCREEN_SIZE[1] - 40)),
ImageButton('32', 'spotlight.png', name='blue_spotlight',
pos=(100, SCREEN_SIZE[1] - 40),
- transform=Overlay(colour=(0, 0, 255, 128))),
+ transform=Multiply(colour=(0, 0, 255, 255))),
ImageButton('32', 'spotlight.png', name='red_spotlight',
pos=(150, SCREEN_SIZE[1] - 40),
- transform=Overlay(colour=(255, 0, 0, 128))),
+ transform=Multiply(colour=(255, 0, 0, 255))),
ImageButton('32', 'default_cursor.png', name='reset tool',
pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
]
tool.render(surface)
self._draw_cursor(surface)
+ def _place_seed(self, gamestate, ev):
+ if self._seeds > 0:
+ # plant seed
+ # We don't want top-left to equal the mouse position,
+ # since that looks weird, but we don't want to center
+ # the turnip under the mouse either, since that
+ # causes issues as well, so we compromise
+ pos = (ev.pos[0] - 8, ev.pos[1] - 8)
+ try:
+ turnip = Turnip(age=0, pos=pos, space=self._space)
+ self._turnips.append(turnip)
+ self._seeds -= 1
+ self._update_toolbar(gamestate)
+ except TurnipInvalidPosition as e:
+ # TODO: Add error sound or something
+ pass
+
+ def _place_spotlight(self, gamestate, colour, ev):
+ if self._seeds > 5:
+ self._seeds -= 5
+ self._update_toolbar(gamestate)
+ pos = pymunk.pygame_util.from_pygame(ev.pos,
+ pygame.display.get_surface())
+ cfg = {
+ "type": "spotlight",
+ "colour": colour,
+ "position": pos,
+ "direction": 45,
+ "angle_limits": [0, 90],
+ "intensity": 0.5,
+ "radius_limits": [0, 100],
+ }
+ gamestate.station["lights"].append(cfg)
+ self._lights.add_light(cfg)
+
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
else:
self._tool = tool.name
if self._tool == 'seed':
- self._set_cursor(tool.name)
+ self._set_cursor('seed', transform=Alpha(alpha=172))
elif self._tool == 'red_spotlight':
self._set_cursor(
'spotlight',
- transform=Overlay(colour=(255, 0, 0, 128)))
+ transform=Multiply(
+ colour=(255, 0, 0, 172)))
elif self._tool == 'blue_spotlight':
self._set_cursor(
'spotlight',
- transform=Overlay(colour=(0, 0, 255, 128)))
+ transform=Multiply(
+ colour=(0, 0, 255, 172)))
return
if self._tool == "seed":
- if self._seeds > 0:
- # plant seed
- # We don't want top-left to equal the mouse position,
- # since that looks weird, but we don't want to center
- # the turnip under the mouse either, since that
- # causes issues as well, so we compromise
- pos = (ev.pos[0] - 8, ev.pos[1] - 8)
- try:
- turnip = Turnip(age=0, pos=pos, space=self._space)
- self._turnips.append(turnip)
- self._seeds -= 1
- self._update_toolbar(gamestate)
- except TurnipInvalidPosition as e:
- # TODO: Add error sound or something
- pass
+ self._place_seed(gamestate, ev)
+ elif self._tool == 'red_spotlight':
+ self._place_spotlight(gamestate, 'red', ev)
+ elif self._tool == 'blue_spotlight':
+ self._place_spotlight(gamestate, 'blue', ev)
else:
# Not tool, so check lights
self._lights.toggle_nearest(ev.pos, surfpos=True)