""" Be prepared. """
import pygame.locals as pgl
+import pygame.surface
import pymunk
import pymunk.pygame_util
from ..obstacles import ObstacleManager
from ..events import SceneChangeEvent
from ..utils import debug_timer
+from ..loader import loader
-from ..constants import SCREEN_SIZE
+from ..constants import SCREEN_SIZE, FONTS
from ..widgets import ImageButton
from ..turnip import Turnip, TurnipInvalidPosition
class DayScene(BaseScene):
def enter(self, gamestate):
self._space = pymunk.Space()
+ self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
self._obstacles = ObstacleManager(self._space, gamestate)
self._lights = LightManager(self._space, gamestate)
self._turnips = []
self._seeds = gamestate.seeds
self._harvested = gamestate.harvested
+ self._paused = False
self._tool = None
for turnip_data in gamestate.turnips:
turnip = Turnip(space=self._space, **turnip_data)
self._harvested += 1
else:
self._turnips.append(turnip)
- print 'Seeds', self._seeds
- # Toolbar
+ # Tools
self._tools = [
ImageButton('32', 'seed.png', name='seed',
pos=(50, SCREEN_SIZE[1] - 40)),
ImageButton('32', 'default_cursor.png', name='reset tool',
pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
]
+ self._update_toolbar(gamestate)
def exit(self, gamestate):
self._unset_cursor()
@debug_timer("day.render")
def render(self, surface, gamestate):
- surface.fill((0, 0, 155))
+ surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
+ brightness = pygame.surface.Surface(surface.get_size())
+ brightness = brightness.convert_alpha()
+ brightness.fill((255, 255, 255, 50))
+ surface.blit(brightness, (0, 0))
+
+ for turnip in self._turnips:
+ turnip.render(surface)
self._lights.render_light(surface)
self._obstacles.render(surface)
self._lights.render_fittings(surface)
- for turnip in self._turnips:
- turnip.render(surface)
+ surface.blit(self._toolbar, (120, 10), None)
for tool in self._tools:
tool.render(surface)
self._draw_cursor(surface)
if ev.key == pgl.K_e:
from .night import NightScene
SceneChangeEvent.post(scene=NightScene())
+ if ev.key == pgl.K_SPACE:
+ self._paused = not self._paused
elif ev.type == pgl.MOUSEBUTTONDOWN:
if ev.button == 1:
# Check tools
turnip = Turnip(age=0, pos=pos, space=self._space)
self._turnips.append(turnip)
self._seeds -= 1
- self._update_toolbar()
+ self._update_toolbar(gamestate)
except TurnipInvalidPosition as e:
# TODO: Add error sound or something
pass
@debug_timer("day.tick")
def tick(self, gamestate):
- self._lights.tick()
+ if not self._paused:
+ self._lights.tick()
- def _update_toolbar(self):
- pass
+ def _update_toolbar(self, gamestate):
+ text = ("Turnip Stocks: Seeds: %d. Planted: %d. "
+ "Harvested: %d. Destroyed: %d" %
+ (self._seeds, len(self._turnips),
+ self._harvested, gamestate.eaten))
+ self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))