import pygame.locals as pgl
from .base import BaseScene
+from ..events import QuitEvent
class MenuScene(BaseScene):
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
- pygame.event.post(pygame.event.Event(pgl.QUIT))
+ QuitEvent.post()