font_title = loader.load_font(FONTS['bold'], size=32)
self._title = font_title.render('A Game with a title', True,
(255, 255, 255))
- self._menu = {
- 'load level': TextButton("Load Level", (255, 255, 255)),
- 'saved game': TextButton("Load Saved Game", (255, 255, 255)),
- 'start game': TextButton("Start Game (Day)", (255, 255, 255)),
- }
+ self._menu = [
+ TextButton("Load Level", (255, 255, 255), name='load level'),
+ TextButton("Start Game (Day)", (255, 255, 255), name='start game'),
+ TextButton("Load Saved Game", (255, 255, 255), name='load game'),
+ ]
def render(self, surface, gamestate):
surface.fill((0, 128, 0))
surface.blit(self._title, pos, None)
height = 150
- for label in sorted(self._menu):
- item = self._menu[label]
+ for item in self._menu:
if not item.position:
item.position = ((surface.get_width() - item.get_width()) / 2,
height)
height += item.get_height() + 30
def _get_pressed(self, ev):
- for label, button in self._menu.items():
+ for button in self._menu:
if button.pressed(ev):
- return label
+ return button.name
return None
def _do_day(self):