import pygame.locals as pgl
from .base import BaseScene
+from ..events import QuitEvent, SceneChangeEvent
class MenuScene(BaseScene):
+ def render(self, surface, gamestate):
+ surface.fill((0, 255, 0))
+
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
- pygame.event.post(pygame.event.Event(pgl.QUIT))
+ QuitEvent.post()
+ elif ev.key == pgl.K_n:
+ from .night import NightScene
+ SceneChangeEvent.post(scene=NightScene())