from ..turnip import Turnip
from ..widgets import ImageButton
from ..constants import (
- NIGHT_LENGTH, NIGHT_LENGTH_HOURS, DEBUG, FONTS, SCREEN_SIZE, FPS)
+ NIGHT_LENGTH, NIGHT_HOURS_PER_TICK, DEBUG, FONTS,
+ SCREEN_SIZE, FPS)
class NightScene(BaseScene):
DARKNESS = Overlay(colour=(0, 0, 0, 150))
- HOURS_PER_TICK = float(NIGHT_LENGTH_HOURS) / NIGHT_LENGTH
def enter(self, gamestate):
self._space = pymunk.Space()
'32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y)))
return tools
+ def add_day_button(self):
+ y = SCREEN_SIZE[1] - 40
+ self._tools.append(ImageButton(
+ '32', 'day.png', name='day', pos=(SCREEN_SIZE[0] - 200, y)))
+
@property
def turnip_count(self):
return len(self._turnips)
@property
def power_usage(self):
- return int(self._lights.total_power_usage())
+ power = self._lights.total_power_usage()
+ power = power / (FPS * NIGHT_HOURS_PER_TICK)
+ return int(round(power))
def remaining_hours(self):
return int(round(
- (NIGHT_LENGTH - self._total_ticks) * self.HOURS_PER_TICK))
+ (NIGHT_LENGTH - self._total_ticks) * NIGHT_HOURS_PER_TICK))
@debug_timer("night.render")
def render(self, surface, gamestate):
if ev.type == pgl.KEYDOWN:
if not self._do_ticks:
# Any keypress exits
- self._to_day()
+ self._to_day(gamestate)
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
from .menu import MenuScene
SceneChangeEvent.post(scene=MenuScene())
elif ev.type == pgl.MOUSEBUTTONDOWN:
if not self._do_ticks:
# Any mouse press exits
- self._to_day()
+ self._to_day(gamestate)
if ev.button == 1:
self._lights.toggle_nearest(ev.pos, surfpos=True)
elif tool.name == 'exit':
from .menu import MenuScene
SceneChangeEvent.post(scene=MenuScene())
+ elif tool.name == 'day':
+ self._to_day(gamestate)
def toggle_pause(self):
self._paused = not self._paused
if tool.name == 'pause play':
tool.update_image("32", pause_img)
- def _to_day(self):
+ def _to_day(self, gamestate):
# End the night
+ gamestate.update_lights(self._lights)
from .day import DayScene
SceneChangeEvent.post(scene=DayScene())
self._end_night()
if not self._mould.alive():
self._end_night()
+ if not self.turnip_count:
+ self.add_day_button()
+ if not self.turnip_count and not self._battery.current:
+ self._end_night()
def exit(self, gamestate):
turnip_data = [turnip.serialize() for turnip in self._turnips]