SceneChangeEvent.post(scene=MenuScene())
elif ev.type == pgl.MOUSEBUTTONDOWN:
if ev.button == 1:
- self._lights.toggle_nearest(ev.pos)
+ self._lights.toggle_nearest(ev.pos, surfpos=True)
+ print self._lights.lit_by(ev.pos, surfpos=True)
@debug_timer("night.tick")
def tick(self, gamestate):
- self._mould.tick(gamestate, self._space)
+ self._mould.tick(gamestate, self._space, self._lights)