""" In the night, the mould attacks. """
-import pygame.event
import pygame.locals as pgl
+import pymunk
+
from .base import BaseScene
+from ..lights import LightManager
+from ..obstacles import ObstacleManager
+from ..enemies import Boyd
from ..events import SceneChangeEvent
+from ..utils import debug_timer
class NightScene(BaseScene):
+ def enter(self, gamestate):
+ self._space = pymunk.Space()
+ self._obstacles = ObstacleManager(self._space, gamestate)
+ self._lights = LightManager(self._space, gamestate)
+ self._mould = Boyd(gamestate, self._space)
+
+ @debug_timer("night.render")
def render(self, surface, gamestate):
- surface.fill((0, 0, 255))
+ surface.fill((0, 0, 155))
+ self._mould.render(surface)
+ self._lights.render_light(surface)
+ self._obstacles.render(surface)
+ self._lights.render_fittings(surface)
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
from .menu import MenuScene
SceneChangeEvent.post(scene=MenuScene())
+ elif ev.type == pgl.MOUSEBUTTONDOWN:
+ if ev.button == 1:
+ self._lights.toggle_nearest(ev.pos, surfpos=True)
+ print self._lights.lit_by(ev.pos, surfpos=True)
+
+ @debug_timer("night.tick")
+ def tick(self, gamestate):
+ self._mould.tick(gamestate, self._space, self._lights)