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Remove player_mode from game state.
[naja.git]
/
data
/
icons
/
Makefile
diff --git
a/data/icons/Makefile
b/data/icons/Makefile
index 33a133c5a6857638171e386b70776c4429a9cb43..53fb0c63304d1e23f2c54f7d31a1cf642ef1ec50 100644
(file)
--- a/
data/icons/Makefile
+++ b/
data/icons/Makefile
@@
-1,4
+1,4
@@
-TARGETS=robolock.icns robolock.ico
+TARGETS=robolock.icns robolock.ico
robolock.xpm
PNGS=$(wildcard *.png)
RGBA_PNGS=$(patsubst %,rgba/%,$(PNGS))
PNGS=$(wildcard *.png)
RGBA_PNGS=$(patsubst %,rgba/%,$(PNGS))
@@
-14,7
+14,7
@@
clean:
.PHONY: install-tools
install-tools:
.PHONY: install-tools
install-tools:
- echo apt-get install icnsutils icoutils
+ echo apt-get install icnsutils icoutils
imagemagick
rgba/%.png: %.png
mkdir -p rgba
rgba/%.png: %.png
mkdir -p rgba
@@
-23,5
+23,8
@@
rgba/%.png: %.png
robolock.icns: $(filter-out %_24.png %_64.png,$(RGBA_PNGS))
png2icns $@ $^
robolock.icns: $(filter-out %_24.png %_64.png,$(RGBA_PNGS))
png2icns $@ $^
-robolock.ico: $(
RGBA_
PNGS)
+robolock.ico: $(PNGS)
icotool --create --output $@ $^
icotool --create --output $@ $^
+
+robolock.xpm: robot_32.png
+ convert $^ $@