+ self.tiles[(bx, by)] = node
+ bx += TILE_SIZE
+ by += TILE_SIZE
+
+ self.draw_player()
+
+ def draw_player(self):
+ if self.player_tile:
+ self.remove_widget(self.player_tile)
+ player_pos = (self.player.pos[0] * TILE_SIZE,
+ self.player.pos[1] * TILE_SIZE)
+ self.player_tile = Widget(size=(TILE_SIZE, TILE_SIZE),
+ pos=player_pos)
+ with self.player_tile.canvas:
+ Color(1, 1, 1)
+ Rectangle(pos=player_pos, size=self.player_tile.size,
+ texture=self.player.sprite.texture)
+ self.add_widget(self.player_tile)
+
+ def _closed(self):
+ self.keyboard.unbind(on_key_down=self._on_key_down)
+
+ def _on_key_down(self, keyboard, keycode, text, modifiers):
+ # FIXME - likely portablity issues
+ direction = None
+ if keycode[0] == pygame.K_UP:
+ direction = (0, 1)
+ elif keycode[0] == pygame.K_DOWN:
+ direction = (0, -1)
+ elif keycode[0] == pygame.K_LEFT:
+ direction = (-1, 0)
+ elif keycode[0] == pygame.K_RIGHT:
+ direction = (1, 0)
+ if direction:
+ if self.player.can_move(direction, self.level_obj):
+ self.player.move(direction)
+ self.draw_player()