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Force main app to respect the configured window size
[erdslangetjie.git]
/
erdslangetjie
/
__main__.py
diff --git
a/erdslangetjie/__main__.py
b/erdslangetjie/__main__.py
index a7d594d5bac3554db9852cdd0178c92e850ee4b8..95fdf1be5d3423a6e41fc20c63dd412af89e7d16 100644
(file)
--- a/
erdslangetjie/__main__.py
+++ b/
erdslangetjie/__main__.py
@@
-5,8
+5,8
@@
import pygame
kivy.require('1.6.0')
from kivy.app import App
kivy.require('1.6.0')
from kivy.app import App
-from kivy.core.window import Window
from kivy.uix.widget import Widget
from kivy.uix.widget import Widget
+from kivy.logger import Logger, LoggerHistory
from kivy.uix.relativelayout import RelativeLayout
from kivy.uix.scrollview import ScrollView
from kivy.graphics import Color, Rectangle
from kivy.uix.relativelayout import RelativeLayout
from kivy.uix.scrollview import ScrollView
from kivy.graphics import Color, Rectangle
@@
-14,11
+14,8
@@
from kivy.utils import platform
from erdslangetjie.level import LevelList
from erdslangetjie.player import ThePlayer, Nemesis
from erdslangetjie.level import LevelList
from erdslangetjie.player import ThePlayer, Nemesis
+from erdslangetjie.constants import TILE_SIZE, QUIET
-if platform() != 'android':
- TILE_SIZE = 40
-else:
- TILE_SIZE = 64
class GameWindow(RelativeLayout):
class GameWindow(RelativeLayout):
@@
-50,6
+47,9
@@
class GameWindow(RelativeLayout):
self.player.pos = self.level_obj.enter_pos
if platform() != 'android':
# Very hack'ish
self.player.pos = self.level_obj.enter_pos
if platform() != 'android':
# Very hack'ish
+ # We need to delay this import until after the window creation by
+ # the app, else our size config doesn't work
+ from kivy.core.window import Window
self.keyboard = Window.request_keyboard(self._closed, self)
self.keyboard.bind(on_key_down=self._on_key_down)
self.keyboard = Window.request_keyboard(self._closed, self)
self.keyboard.bind(on_key_down=self._on_key_down)
@@
-255,4
+255,8
@@
class GameApp(App):
def main():
""" Erdslangetjie, a maze game of eluding nemesis
"""
def main():
""" Erdslangetjie, a maze game of eluding nemesis
"""
+ if QUIET:
+ for hdlr in Logger.handlers[:]:
+ if not isinstance(hdlr, LoggerHistory):
+ Logger.removeHandler(hdlr)
GameApp().run()
GameApp().run()