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Somewhat doorish
[koperkapel.git]
/
koperkapel
/
gamelib
/
level.py
diff --git
a/koperkapel/gamelib/level.py
b/koperkapel/gamelib/level.py
index 4644e0498bbf89e2647c928f1de9ad89bb367364..39e456588e2a2a9a2186a8475f226af3b9f14573 100644
(file)
--- a/
koperkapel/gamelib/level.py
+++ b/
koperkapel/gamelib/level.py
@@
-26,7
+26,7
@@
class Level(object):
if 'walk' in self.tiles[y][x][layer]['behaviour']:
# check doors
for door in self.doors:
if 'walk' in self.tiles[y][x][layer]['behaviour']:
# check doors
for door in self.doors:
- if (x, y) == door.
pos and door.
closed():
+ if (x, y) == door.
game_pos and door.is_
closed():
return False
return True
return False
return False
return True
return False
@@
-34,7
+34,7
@@
class Level(object):
def can_fly(self, x, y, layer):
if 'fly' in self.tiles[y][x][layer]['behaviour']:
for door in self.doors:
def can_fly(self, x, y, layer):
if 'fly' in self.tiles[y][x][layer]['behaviour']:
for door in self.doors:
- if (x, y) == door.
pos and door.
closed():
+ if (x, y) == door.
game_pos and door.is_
closed():
return False
return True
return False
return True
@@
-45,6
+45,6
@@
class Level(object):
def keypad_at(self, x, y):
for keypad in self.keypads:
def keypad_at(self, x, y):
for keypad in self.keypads:
- if (x, y) == keypad.pos:
+ if (x, y) == keypad.
game_
pos:
return keypad
return None
return keypad
return None