+
+ def is_keypad(self, x, y):
+ for keypad in self.keypads:
+ if (x, y) == keypad.game_pos:
+ return True
+ return False
+
+ def is_grate(self, x, y):
+ if (x, y) in self.grates:
+ return True
+ return False
+
+ def press_keypad(self, x, y, roaches):
+ for keypad in self.keypads:
+ if (x, y) == keypad.game_pos:
+ keypad.activate(roaches)