def add_enemy(self, enemy, x, y):
"""Add an enemy to an empty floor space near x, y"""
added = False
while not added:
if self.can_walk(x, y, 'floor'):
def add_enemy(self, enemy, x, y):
"""Add an enemy to an empty floor space near x, y"""
added = False
while not added:
if self.can_walk(x, y, 'floor'):