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Play weapon sounds when firing.
[koperkapel.git]
/
koperkapel
/
gamelib
/
tiles.py
diff --git
a/koperkapel/gamelib/tiles.py
b/koperkapel/gamelib/tiles.py
index 66a74ff05eee0cf6c6aee259f041762e7d31b94a..69ffbe83e901f174264eea8d37e086c8b36193bc 100644
(file)
--- a/
koperkapel/gamelib/tiles.py
+++ b/
koperkapel/gamelib/tiles.py
@@
-60,6
+60,16
@@
class Wall(RandomizedTile):
class Underground(RandomizedTile):
IMGDIR = "underground"
class Underground(RandomizedTile):
IMGDIR = "underground"
+class Grate(Tile):
+ IMG = os.path.join('grate', 'grate')
+ TILESET = 'bunker'
+
+
+class Exit(Tile):
+ IMG = os.path.join('exit', 'exit')
+ TILESET = 'bunker'
+
+
class Tunnel(OrientatedTile):
@classmethod
class Tunnel(OrientatedTile):
@classmethod