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The endless pointlessness of level progression
[koperkapel.git]
/
koperkapel
/
loaders
/
levelloader.py
diff --git
a/koperkapel/loaders/levelloader.py
b/koperkapel/loaders/levelloader.py
index 524769535fccd97b87396f056146ac364a352f26..601ea80b3609925d2ad5651ea333381be871970d 100644
(file)
--- a/
koperkapel/loaders/levelloader.py
+++ b/
koperkapel/loaders/levelloader.py
@@
-4,10
+4,11
@@
import json
from pgzero.loaders import ResourceLoader
from pgzero.loaders import ResourceLoader
-from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate
+from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate
, Exit
from ..gamelib.level import Level
from ..gamelib.door import Door
from ..gamelib.keypad import Keypad
from ..gamelib.level import Level
from ..gamelib.door import Door
from ..gamelib.keypad import Keypad
+from ..gamelib.friendlyroach import get_friendly_roach
@@
-34,6
+35,9
@@
class LevelLoader(ResourceLoader):
self._level.tiles = level_data['tiles']
self._level.tileset = level_data['tileset']
self._level.start_pos = level_data["starting pos"]
self._level.tiles = level_data['tiles']
self._level.tileset = level_data['tileset']
self._level.start_pos = level_data["starting pos"]
+ self._level.exit = level_data["exit"]
+ self._level.enemies = []
+ self._level.friends = []
# Consistency check, so we can assume things are correct
# in the level renderer
for row, row_data in enumerate(self._level.tiles):
# Consistency check, so we can assume things are correct
# in the level renderer
for row, row_data in enumerate(self._level.tiles):
@@
-60,6
+64,9
@@
class LevelLoader(ResourceLoader):
for keypad in door_info['keypads']:
new_keypad = Keypad(keypad[0], keypad[1], doors)
self._level.keypads.append(new_keypad)
for keypad in door_info['keypads']:
new_keypad = Keypad(keypad[0], keypad[1], doors)
self._level.keypads.append(new_keypad)
+ for pos in level_data['friendly roaches']:
+ roach = get_friendly_roach(pos[0], pos[1])
+ self._level.friends.append(roach)
return self._level
def _load_tile_images(self):
return self._level
def _load_tile_images(self):
@@
-72,7
+79,9
@@
class LevelLoader(ResourceLoader):
tile['%s image' % layer] = \
TILES[tile[layer]['base']].image(neighbors)
# Hack this for now
tile['%s image' % layer] = \
TILES[tile[layer]['base']].image(neighbors)
# Hack this for now
- if layer == 'floor' and 'crawl' in tile[layer]['behaviour']:
+ if self._level.is_exit(x, y):
+ tile['floor image'] = Exit.image(neighbors)
+ elif layer == 'floor' and 'crawl' in tile[layer]['behaviour']:
tile['floor image'] = Grate.image(neighbors)
self._level.grates.append((x, y))
tile['floor image'] = Grate.image(neighbors)
self._level.grates.append((x, y))