projects
/
koperkapel.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Merge branch 'master' of ctpug.org.za:koperkapel
[koperkapel.git]
/
koperkapel
/
scenes
/
level.py
diff --git
a/koperkapel/scenes/level.py
b/koperkapel/scenes/level.py
index 867eaacebea738a350fc27c73cdc94d870525c60..2484119350570d93fdfb49b37f5d0c02106876d6 100644
(file)
--- a/
koperkapel/scenes/level.py
+++ b/
koperkapel/scenes/level.py
@@
-87,6
+87,10
@@
class GameLevelScene(BaseLevelScene):
elif self._mode == 'crawl':
return self._level.can_crawl(x, y, self._level_layer)
elif self._mode == 'crawl':
return self._level.can_crawl(x, y, self._level_layer)
+ def _set_angle(self, angle):
+ for roach in self._roaches:
+ roach.angle = angle
+
def on_key_down(self, key, mod, unicode):
offset = None
x, y = self._player_pos
def on_key_down(self, key, mod, unicode):
offset = None
x, y = self._player_pos
@@
-94,18
+98,22
@@
class GameLevelScene(BaseLevelScene):
if self._can_move(x, y + 1):
self._set_pos(x, y + 1)
offset = (0, TILE_SIZE)
if self._can_move(x, y + 1):
self._set_pos(x, y + 1)
offset = (0, TILE_SIZE)
+ self._set_angle(180)
elif key == keys.UP:
if self._can_move(x, y - 1):
self._set_pos(x, y - 1)
offset = (0, -TILE_SIZE)
elif key == keys.UP:
if self._can_move(x, y - 1):
self._set_pos(x, y - 1)
offset = (0, -TILE_SIZE)
+ self._set_angle(0)
elif key == keys.LEFT:
if self._can_move(x - 1, y):
self._set_pos(x - 1, y)
offset = (-TILE_SIZE, 0)
elif key == keys.LEFT:
if self._can_move(x - 1, y):
self._set_pos(x - 1, y)
offset = (-TILE_SIZE, 0)
+ self._set_angle(90)
elif key == keys.RIGHT:
if self._can_move(x + 1, y):
self._set_pos(x + 1, y)
offset = (TILE_SIZE, 0)
elif key == keys.RIGHT:
if self._can_move(x + 1, y):
self._set_pos(x + 1, y)
offset = (TILE_SIZE, 0)
+ self._set_angle(270)
elif key == keys.S:
if self._level_layer == 'floor' and self._level.can_crawl(x, y, 'floor'):
# We're probably on a grate
elif key == keys.S:
if self._level_layer == 'floor' and self._level.can_crawl(x, y, 'floor'):
# We're probably on a grate