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Remove some fiddling with pygzero internals.
[koperkapel.git]
/
koperkapel
/
scenes
/
menu.py
diff --git
a/koperkapel/scenes/menu.py
b/koperkapel/scenes/menu.py
index c91c14213e99ae00226065d17129d96be90f1e55..a902d3ab3aa9be265a7c5f016ddf919132f0cc09 100644
(file)
--- a/
koperkapel/scenes/menu.py
+++ b/
koperkapel/scenes/menu.py
@@
-3,9
+3,7
@@
from pgzero.constants import keys
from ..actors.buttons import TextButton
from ..actors.navigator import ActorNavigator
from pgzero.constants import keys
from ..actors.buttons import TextButton
from ..actors.navigator import ActorNavigator
-from .base import Scene, ChangeSceneEvent, QuitEvent
-
-
+from .base import Scene, ChangeSceneEvent, WorldEvent, QuitEvent
class MenuScene(Scene):
class MenuScene(Scene):
@@
-14,17
+12,19
@@
class MenuScene(Scene):
def __init__(self):
super().__init__()
self._title = self.actors.add(TextButton("Main Menu"))
def __init__(self):
super().__init__()
self._title = self.actors.add(TextButton("Main Menu"))
- self._title.pos = (300,
2
00)
+ self._title.pos = (300,
1
00)
self._nav = ActorNavigator()
self._menu = [
TextButton("Play", action=self.change_to_level),
TextButton("View Last Generated Level",
action=self.change_to_viewer),
self._nav = ActorNavigator()
self._menu = [
TextButton("Play", action=self.change_to_level),
TextButton("View Last Generated Level",
action=self.change_to_viewer),
+ TextButton("Manage Roaches",
+ action=self.change_to_roach_management),
TextButton("Credits", action=self.change_to_credits),
TextButton("Quit", action=self.quit),
]
for i, item in enumerate(self._menu):
TextButton("Credits", action=self.change_to_credits),
TextButton("Quit", action=self.quit),
]
for i, item in enumerate(self._menu):
- item.pos = (300,
3
00 + (i * 100))
+ item.pos = (300,
2
00 + (i * 100))
self.actors.add(item)
self._nav.connect(
self._menu, [keys.DOWN, keys.RIGHT], [keys.UP, keys.LEFT],
self.actors.add(item)
self._nav.connect(
self._menu, [keys.DOWN, keys.RIGHT], [keys.UP, keys.LEFT],
@@
-32,12
+32,19
@@
class MenuScene(Scene):
self._nav.current.select()
def change_to_level(self):
self._nav.current.select()
def change_to_level(self):
- from .level import LevelScene
- return [ChangeSceneEvent(
LevelScene('level1'
))]
+ from .level import
Game
LevelScene
+ return [ChangeSceneEvent(
GameLevelScene(
))]
def change_to_viewer(self):
from .viewlevel import ViewLevelScene
def change_to_viewer(self):
from .viewlevel import ViewLevelScene
- return [ChangeSceneEvent(ViewLevelScene('map'))]
+ return [
+ WorldEvent("set", {"level.name": "map"}),
+ ChangeSceneEvent(ViewLevelScene())
+ ]
+
+ def change_to_roach_management(self):
+ from .roach_management import RoachesScene
+ return [ChangeSceneEvent(RoachesScene())]
def change_to_credits(self):
from .credits import CreditsScene
def change_to_credits(self):
from .credits import CreditsScene