+ from .level import GameLevelScene
+ return [ChangeSceneEvent(GameLevelScene())]
+
+ def change_to_viewer(self):
+ from .viewlevel import ViewLevelScene
+ return [
+ WorldEvent("set", {"level.name": "map"}),
+ ChangeSceneEvent(ViewLevelScene())
+ ]
+
+ def change_to_roaches(self):
+ from .roaches import RoachesScene
+ return [ChangeSceneEvent(RoachesScene())]