+ def __init__(self):
+ super().__init__()
+ self.actors.add_layer("buttons", level=10)
+ self._init_bg()
+ self._init_buttons()
+
+ def _init_bg(self):
+ self.actors.default.clear()
+ self.actors.default.add(OrientatedSurfActor(
+ images.load(safepath("splash/background"))))
+
+ def _init_buttons(self):
+ self._nav = ActorNavigator()
+ menu = [
+ self._build_button("new_game", action=self.change_to_new_game),
+ self._build_button("resume_game", action=self.change_to_resume),
+ self._build_button("credits", action=self.change_to_credits),
+ self._build_button("quit", action=self.quit),
+ ]
+ for i, item in enumerate(menu):
+ item.pos = (675, 275 + (i * 100))
+ self.actors.add(item)
+ self._nav.connect(
+ menu, [keys.DOWN, keys.RIGHT], [keys.UP, keys.LEFT],
+ wrap=True)
+ self._nav.current.selected = True
+
+ def _build_button(self, name, action):
+ actor = SelectableSurfActor(
+ images.load(safepath("splash/%s" % (name,))),
+ images.load(safepath("splash/%s_selected" % (name,))))
+ actor.action = action
+ return actor
+
+ def change_to_resume(self):
+ from .level import GameLevelScene
+ return [ChangeSceneEvent(GameLevelScene())]
+
+ def change_to_new_game(self):
+ from .level import GameLevelScene
+ return [
+ WorldEvent("reset"),
+ ChangeSceneEvent(GameLevelScene())
+ ]
+
+ def change_to_credits(self):
+ from .credits import CreditsScene
+ return [ChangeSceneEvent(CreditsScene())]
+
+ def quit(self):
+ return [QuitEvent()]