+ def _select_seat(self, seat_pos):
+ self._seat_layer[self._seat_pos].selected = False
+ self._seat_pos = seat_pos
+ self._seat_layer[self._seat_pos].selected = True
+
+ @defer_to_update
+ def _eject_roach(self, world):
+ self._vehicle.seat_roach(world, None, self._seat_pos)
+
+ @defer_to_update
+ def _click_roach_pad(self, world):
+ if self._outside_roaches:
+ roach = self._outside_roaches[self._outside_roach_pos]
+ self._vehicle.seat_roach(world, roach, self._seat_pos)
+
+ @defer_to_update
+ def _click_inventory_pad(self, world):
+ roach_name = self._vehicle.roach_at(world, self._seat_pos)
+ if roach_name is None:
+ return
+ roach = roach_by_name(world, roach_name)
+ if roach is None:
+ return
+ serums = list(world.serums)
+ if self._inventory_pos >= len(serums):
+ return
+ serum = serums.pop(self._inventory_pos)
+ if roach_is_serumless(roach):
+ roach[serum] = True
+ world.serums = serums
+ self._update_roach_actor(roach_name)
+
+ @defer_to_update
+ def _update_roach_actor(self, world, roach_name):
+ roach = roach_by_name(world, roach_name)
+ self._roach_actors[roach_name] = big_roaches.assemble(roach)
+
+ def update(self, world, engine, dt):
+ super().update(world, engine, dt)
+ events = world.pop_events()