def _update_roach_actor(self, world, roach_name):
roach = roach_by_name(world, roach_name)
self._roach_actors[roach_name] = big_roaches.assemble(roach)
def update(self, world, engine, dt):
def _update_roach_actor(self, world, roach_name):
roach = roach_by_name(world, roach_name)
self._roach_actors[roach_name] = big_roaches.assemble(roach)
def update(self, world, engine, dt):