+ roach_name = self._vehicle.roach_at(world, self._seat_pos)
+ if roach_name is None:
+ return
+ roach = roach_by_name(world, roach_name)
+ if roach is None:
+ return
+ serums = list(world.serums)
+ if self._inventory_pos >= len(serums):
+ return
+ serum = serums.pop(self._inventory_pos)
+ if roach_is_serumless(roach):
+ roach[serum] = True
+ world.serums = serums
+ self._update_calls.append((self._update_roach_actor, roach_name))
+
+ def _update_roach_actor(self, world, roach_name):
+ roach = roach_by_name(world, roach_name)
+ self._roach_actors[roach_name] = big_roaches.assemble(roach)