Minor clean-ups.
[koperkapel.git] / koperkapel / scenes / roach_management.py
index e7dcd7c66b8c188b81cfd585ad6181fe1c7fe0d8..c0e82107a93ec56ed08059e8dba3a89bbaa56b3c 100644 (file)
@@ -4,8 +4,8 @@ from pgzero.constants import keys, mouse
 from pgzero.actor import Actor
 from ..actors.buttons import ImageButton
 from ..constants import WIDTH, HEIGHT
 from pgzero.actor import Actor
 from ..actors.buttons import ImageButton
 from ..constants import WIDTH, HEIGHT
-from ..roaches import big_roaches
-from ..serums import big_serums, SERUMS
+from ..roaches import big_roaches, roach_by_name
+from ..serums import big_serums, roach_is_serumless, SERUMS
 from ..vehicles.base import Vehicle
 from .base import Scene, ChangeSceneEvent
 
 from ..vehicles.base import Vehicle
 from .base import Scene, ChangeSceneEvent
 
@@ -29,8 +29,9 @@ def inset_button(pos, d):
 class RoachesScene(Scene):
     """ Roach management scene. """
 
 class RoachesScene(Scene):
     """ Roach management scene. """
 
-    def __init__(self):
+    def __init__(self, level_scene=None):
         super().__init__()
         super().__init__()
+        self._level_scene = level_scene
         self._vehicle = None
         self._seat_pos = 0
         self._outside_roach = None
         self._vehicle = None
         self._seat_pos = 0
         self._outside_roach = None
@@ -48,6 +49,7 @@ class RoachesScene(Scene):
 
     def enter(self, world):
         self._vehicle = Vehicle.current(world)
 
     def enter(self, world):
         self._vehicle = Vehicle.current(world)
+        self._update_calls = []
         self._init_bg()
         self._init_seats()
         self._init_roaches(world)
         self._init_bg()
         self._init_seats()
         self._init_roaches(world)
@@ -91,7 +93,7 @@ class RoachesScene(Scene):
     def _update_roaches(self, world):
         self._roach_layer.clear()
         seating = self._vehicle.seating(world)
     def _update_roaches(self, world):
         self._roach_layer.clear()
         seating = self._vehicle.seating(world)
-        outside_roaches = []
+        self._outside_roaches = []
         for roach in world.roaches:
             seat_pos = seating.get(roach.name)
             if seat_pos is not None:
         for roach in world.roaches:
             seat_pos = seating.get(roach.name)
             if seat_pos is not None:
@@ -99,16 +101,18 @@ class RoachesScene(Scene):
                 roach_actor.pos = self._seat_layer[seat_pos].pos
                 self._roach_layer.add(roach_actor)
             else:
                 roach_actor.pos = self._seat_layer[seat_pos].pos
                 self._roach_layer.add(roach_actor)
             else:
-                outside_roaches.append(roach.name)
-        self._outside_roach_pos %= len(outside_roaches)
-        if outside_roaches:
+                self._outside_roaches.append(roach.name)
+        if self._outside_roaches:
+            self._outside_roach_pos %= len(self._outside_roaches)
             roach_actor = self._roach_actors[
             roach_actor = self._roach_actors[
-                outside_roaches[self._outside_roach_pos]]
+                self._outside_roaches[self._outside_roach_pos]]
             roach_pad_center = self._roach_pad.center
             roach_actor.pos = (
                 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
                 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
             self._roach_layer.add(roach_actor)
             roach_pad_center = self._roach_pad.center
             roach_actor.pos = (
                 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
                 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
             self._roach_layer.add(roach_actor)
+        else:
+            self._outside_roach_pos = 0
 
     def _init_pads(self):
         self._roach_pad = self._pad_layer.add(
 
     def _init_pads(self):
         self._roach_pad = self._pad_layer.add(
@@ -163,17 +167,61 @@ class RoachesScene(Scene):
         self._seat_pos = seat_pos
         self._seat_layer[self._seat_pos].selected = True
 
         self._seat_pos = seat_pos
         self._seat_layer[self._seat_pos].selected = True
 
-    def _eject_roach(self):
-        print("Eject roach.")
+    def _eject_roach(self, world=None):
+        if world is None:
+            self._update_calls.append(self._eject_roach)
+            return
+        self._vehicle.seat_roach(world, None, self._seat_pos)
+
+    def _click_roach_pad(self, world=None):
+        if world is None:
+            self._update_calls.append(self._click_roach_pad)
+            return
+        if self._outside_roaches:
+            roach = self._outside_roaches[self._outside_roach_pos]
+            self._vehicle.seat_roach(world, roach, self._seat_pos)
+
+    def _click_inventory_pad(self, world=None):
+        if world is None:
+            self._update_calls.append(self._click_inventory_pad)
+            return
+        roach_name = self._vehicle.roach_at(world, self._seat_pos)
+        if roach_name is None:
+            return
+        roach = roach_by_name(world, roach_name)
+        if roach is None:
+            return
+        serums = list(world.serums)
+        if self._inventory_pos >= len(serums):
+            return
+        serum = serums.pop(self._inventory_pos)
+        if roach_is_serumless(roach):
+            roach[serum] = True
+            world.serums = serums
+            self._update_calls.append((self._update_roach_actor, roach_name))
+
+    def _update_roach_actor(self, world, roach_name):
+        roach = roach_by_name(world, roach_name)
+        self._roach_actors[roach_name] = big_roaches.assemble(roach)
 
     def update(self, world, engine, dt):
 
     def update(self, world, engine, dt):
+        update_calls, self._update_calls = self._update_calls, []
+        while update_calls:
+            f, args = update_calls.pop(), ()
+            if type(f) is tuple:
+                f, args = f[0], f[1:]
+            f(world, *args)
+        events = world.pop_events()
         self._update_inventory(world)
         self._update_roaches(world)
         self._update_inventory(world)
         self._update_roaches(world)
+        return events
 
     def on_key_down(self, key, mod, unicode):
 
     def on_key_down(self, key, mod, unicode):
-        if key == keys.ESCAPE:
-            from .menu import MenuScene
-            return [ChangeSceneEvent(MenuScene())]
+        if key in (keys.ESCAPE, keys.Z):
+            if self._level_scene is None:
+                from .menu import MenuScene
+                return [ChangeSceneEvent(MenuScene())]
+            return [ChangeSceneEvent(self._level_scene)]
 
     def on_mouse_down(self, pos, button):
         if button == mouse.LEFT:
 
     def on_mouse_down(self, pos, button):
         if button == mouse.LEFT:
@@ -183,3 +231,7 @@ class RoachesScene(Scene):
             for i, actor in enumerate(self.actors.seats):
                 if actor.collidepoint(pos):
                     return self._select_seat(i)
             for i, actor in enumerate(self.actors.seats):
                 if actor.collidepoint(pos):
                     return self._select_seat(i)
+            if self._roach_pad.collidepoint(pos):
+                return self._click_roach_pad()
+            if self._inventory_pad.collidepoint(pos):
+                return self._click_inventory_pad()