Add returing to level scene from roach management.
[koperkapel.git] / koperkapel / scenes / roach_management.py
index 21fc37c0432e3f77a19f5830c4a2cee48f1f7e0c..c0e82107a93ec56ed08059e8dba3a89bbaa56b3c 100644 (file)
@@ -4,8 +4,8 @@ from pgzero.constants import keys, mouse
 from pgzero.actor import Actor
 from ..actors.buttons import ImageButton
 from ..constants import WIDTH, HEIGHT
 from pgzero.actor import Actor
 from ..actors.buttons import ImageButton
 from ..constants import WIDTH, HEIGHT
-from ..roaches import big_roaches
-from ..serums import big_serums, SERUMS
+from ..roaches import big_roaches, roach_by_name
+from ..serums import big_serums, roach_is_serumless, SERUMS
 from ..vehicles.base import Vehicle
 from .base import Scene, ChangeSceneEvent
 
 from ..vehicles.base import Vehicle
 from .base import Scene, ChangeSceneEvent
 
@@ -29,8 +29,9 @@ def inset_button(pos, d):
 class RoachesScene(Scene):
     """ Roach management scene. """
 
 class RoachesScene(Scene):
     """ Roach management scene. """
 
-    def __init__(self):
+    def __init__(self, level_scene=None):
         super().__init__()
         super().__init__()
+        self._level_scene = level_scene
         self._vehicle = None
         self._seat_pos = 0
         self._outside_roach = None
         self._vehicle = None
         self._seat_pos = 0
         self._outside_roach = None
@@ -48,6 +49,7 @@ class RoachesScene(Scene):
 
     def enter(self, world):
         self._vehicle = Vehicle.current(world)
 
     def enter(self, world):
         self._vehicle = Vehicle.current(world)
+        self._update_calls = []
         self._init_bg()
         self._init_seats()
         self._init_roaches(world)
         self._init_bg()
         self._init_seats()
         self._init_roaches(world)
@@ -64,6 +66,7 @@ class RoachesScene(Scene):
             seat_actor.pos = (
                 seat.vehicle_pos[0] + VEHICLE_MID_X,
                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
             seat_actor.pos = (
                 seat.vehicle_pos[0] + VEHICLE_MID_X,
                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
+        self._seat_layer[self._seat_pos].selected = True
 
     def _init_roaches(self, world):
         self._roach_actors = {}
 
     def _init_roaches(self, world):
         self._roach_actors = {}
@@ -90,7 +93,7 @@ class RoachesScene(Scene):
     def _update_roaches(self, world):
         self._roach_layer.clear()
         seating = self._vehicle.seating(world)
     def _update_roaches(self, world):
         self._roach_layer.clear()
         seating = self._vehicle.seating(world)
-        outside_roaches = []
+        self._outside_roaches = []
         for roach in world.roaches:
             seat_pos = seating.get(roach.name)
             if seat_pos is not None:
         for roach in world.roaches:
             seat_pos = seating.get(roach.name)
             if seat_pos is not None:
@@ -98,16 +101,18 @@ class RoachesScene(Scene):
                 roach_actor.pos = self._seat_layer[seat_pos].pos
                 self._roach_layer.add(roach_actor)
             else:
                 roach_actor.pos = self._seat_layer[seat_pos].pos
                 self._roach_layer.add(roach_actor)
             else:
-                outside_roaches.append(roach.name)
-        self._outside_roach_pos %= len(outside_roaches)
-        if outside_roaches:
+                self._outside_roaches.append(roach.name)
+        if self._outside_roaches:
+            self._outside_roach_pos %= len(self._outside_roaches)
             roach_actor = self._roach_actors[
             roach_actor = self._roach_actors[
-                outside_roaches[self._outside_roach_pos]]
+                self._outside_roaches[self._outside_roach_pos]]
             roach_pad_center = self._roach_pad.center
             roach_actor.pos = (
                 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
                 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
             self._roach_layer.add(roach_actor)
             roach_pad_center = self._roach_pad.center
             roach_actor.pos = (
                 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
                 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
             self._roach_layer.add(roach_actor)
+        else:
+            self._outside_roach_pos = 0
 
     def _init_pads(self):
         self._roach_pad = self._pad_layer.add(
 
     def _init_pads(self):
         self._roach_pad = self._pad_layer.add(
@@ -157,21 +162,76 @@ class RoachesScene(Scene):
     def _inventory_right(self):
         self._inventory_pos += 1
 
     def _inventory_right(self):
         self._inventory_pos += 1
 
-    def _eject_roach(self):
-        print("Eject roach.")
+    def _select_seat(self, seat_pos):
+        self._seat_layer[self._seat_pos].selected = False
+        self._seat_pos = seat_pos
+        self._seat_layer[self._seat_pos].selected = True
 
 
-    def update(self, world, dt):
+    def _eject_roach(self, world=None):
+        if world is None:
+            self._update_calls.append(self._eject_roach)
+            return
+        self._vehicle.seat_roach(world, None, self._seat_pos)
+
+    def _click_roach_pad(self, world=None):
+        if world is None:
+            self._update_calls.append(self._click_roach_pad)
+            return
+        if self._outside_roaches:
+            roach = self._outside_roaches[self._outside_roach_pos]
+            self._vehicle.seat_roach(world, roach, self._seat_pos)
+
+    def _click_inventory_pad(self, world=None):
+        if world is None:
+            self._update_calls.append(self._click_inventory_pad)
+            return
+        roach_name = self._vehicle.roach_at(world, self._seat_pos)
+        if roach_name is None:
+            return
+        roach = roach_by_name(world, roach_name)
+        if roach is None:
+            return
+        serums = list(world.serums)
+        if self._inventory_pos >= len(serums):
+            return
+        serum = serums.pop(self._inventory_pos)
+        if roach_is_serumless(roach):
+            roach[serum] = True
+            world.serums = serums
+            self._update_calls.append((self._update_roach_actor, roach_name))
+
+    def _update_roach_actor(self, world, roach_name):
+        roach = roach_by_name(world, roach_name)
+        self._roach_actors[roach_name] = big_roaches.assemble(roach)
+
+    def update(self, world, engine, dt):
+        update_calls, self._update_calls = self._update_calls, []
+        while update_calls:
+            f, args = update_calls.pop(), ()
+            if type(f) is tuple:
+                f, args = f[0], f[1:]
+            f(world, *args)
+        events = world.pop_events()
         self._update_inventory(world)
         self._update_roaches(world)
         self._update_inventory(world)
         self._update_roaches(world)
+        return events
 
     def on_key_down(self, key, mod, unicode):
 
     def on_key_down(self, key, mod, unicode):
-        if key == keys.ESCAPE:
-            from .menu import MenuScene
-            return [ChangeSceneEvent(MenuScene())]
+        if key in (keys.ESCAPE, keys.Z):
+            if self._level_scene is None:
+                from .menu import MenuScene
+                return [ChangeSceneEvent(MenuScene())]
+            return [ChangeSceneEvent(self._level_scene)]
 
     def on_mouse_down(self, pos, button):
         if button == mouse.LEFT:
             for actor in self.actors.buttons:
                 if actor.collidepoint(pos):
 
     def on_mouse_down(self, pos, button):
         if button == mouse.LEFT:
             for actor in self.actors.buttons:
                 if actor.collidepoint(pos):
-                    actor.action()
-                    break
+                    return actor.action()
+            for i, actor in enumerate(self.actors.seats):
+                if actor.collidepoint(pos):
+                    return self._select_seat(i)
+            if self._roach_pad.collidepoint(pos):
+                return self._click_roach_pad()
+            if self._inventory_pad.collidepoint(pos):
+                return self._click_inventory_pad()