from ..serums import big_serums, roach_is_serumless, SERUMS
from ..vehicles.base import Vehicle
from .base import Scene, ChangeSceneEvent, defer_to_update
from ..serums import big_serums, roach_is_serumless, SERUMS
from ..vehicles.base import Vehicle
from .base import Scene, ChangeSceneEvent, defer_to_update
self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
self._inventory_pad = self._pad_layer.add(
self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
self._inventory_pad = self._pad_layer.add(
self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
def _add_button(self, name, anchor, inset, pos, action):
self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
def _add_button(self, name, anchor, inset, pos, action):
- "roach_management/left_button", ("left", "bottom"), (1, -1),
+ safepath("roach_management/left_button"), ("left", "bottom"), (1, -1),
- "roach_management/right_button", ("right", "bottom"), (-1, -1),
+ safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1),
- "roach_management/left_button", ("left", "bottom"), (1, -1),
+ safepath("roach_management/left_button"), ("left", "bottom"), (1, -1),
- "roach_management/right_button", ("right", "bottom"), (-1, -1),
+ safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1),
- "roach_management/eject_button", ("right", "top"), (-1, 1),
+ safepath("roach_management/eject_button"), ("right", "top"), (-1, 1),